
Wait...backtracking? Well, yes. And I'm not crazy either. See, when you start out in Metroid games, you usually have a scant amount of equipment and weapons on you. That means you can only access certain areas to begin with. But as you gain more and more items and abilities, the list of places you can go expands, and by going back and revisiting areas you've been to before, you get to see more and more incredible things on your journey. In Metroid, backtracking is good, and I think it wouldn't be a good Metroid game without it. This sense of progression empowers you, but it also entices you and makes you want to explore so much more of the world you're in. Diehard fans such as myself will know what I'm talking about.

So I gotta pick this up today or something. I've heard all about it in previews and reviews, how the fantastic art style looks, about how the game is streamlined and controls like a dream, an actual decent story...see, I'm salivating already. If Metroid was Pavlov, I'd be one of his dogs. I just can't get enough of the series. I guess that's why I decided to buy Super Metroid again on the Virtual Console, despite the fact that I already own it on my SNES. I'm a sad, sad man, and yet strangely, I don't regret it.
And no, I'm not a paid spokesman for Nintendo. Though it would seem like I'd make a good one, right? A gushing look at one of my favorite video game franchises? Hmmm...how about I balance this out with something. Uh...I think the Classic NES Series release of Metroid on the GBA was a waste of money, especially when you could just pick up the awesome Metroid: Zero Mission, beat it, and then play Metroid on your GBA that way. And Prime 2 wasn't as good as Prime 1. Yes! I have balanced this blog post. Well, kinda, if by "balance" you mean "show two minor negatives among a bunch of positives."
Which is something I tend to do.

